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Perk 1
-Marathon: Unlimited sprint.
Pro: +Climb obstacles faster.
-Sleight of Hand: Faster reloading.
Pro: +Faster aiming.
-Scavenger: Resupply from dead enemies
Pro: +Extra magazines.
-Bling: 2 primary weapon attachments.
Pro: +2 secondary weapon attachments.
-One Man Army: Swap classes at any time.
Pro: Swap classes faster.
Perk 2
-Stopping Power: Increased bullet damage.
Pro: +Extra damage vs. enemy vehicles.
-Lightweight: Move faster.
Pro: +Quick aim after sprinting.
-Hardline: Killstreaks require 1 less kill.
Pro: +Deathstreaks require 1 less death.
-Cold-Blooded: Undetectable by UAV, air support, sentries, and thermal.
Pro: +Crosshairs do not turn red and name is not displayed when targeted.
-Danger Close: Increased explosive weapon damage.
Pro: +Extra damage against air support.
Perk 3
-Commando: Increased melee distance.
Pro: +No falling damage.
-Steady Aim: Increased hip fire accuracy.
Pro: +Hold breath longer (Sniping)
-Scrambler: Jam enemy radar near you.
Pro: +Make claymore explosions delayed.
-Ninja: Invisible to heartbeat sensors.
Pro: +Your footsteps are silent.
-SitRep: Detect enemy explosives and tactical insertions.
Pro: +Enemy footsteps are louder.
-Last Stand: Pull out your pistol before dying.
Pro: +Use equipment and special grenades when down.
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